Questo cancellerà lapagina "Mastering Beatdown Decks in Tower Rush". Si prega di esserne certi.
If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
Taking Smart Damage
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
Beatdown shines in double elixir.Don't stack your support units too closely behind the tank.Reset, absorb damage, and wait for the double elixir phase.
Building the Deathball
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
The Heavy HitterPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
The Slow March to Victory
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Unleash the behemoth, and claim your three crowns.
If you cherished this article therefore you would like to receive more info concerning tower rush please visit the web site.
Questo cancellerà lapagina "Mastering Beatdown Decks in Tower Rush". Si prega di esserne certi.