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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Only launch a Swarm attack when you know their Splash unit is not in their hand.A ground-only Splash unit cannot hurt a flying Swarm.Sometimes, playing into a counter is necessary to fix your hand.
Exploiting the Rules
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
StrategyThe LogicLog BaitIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersPerfect DefenseAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
The Balancing Act
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Know your counters, track their spells, and execute your trades perfectly.
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