Building a Spawner Deck in Tower Rush
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By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.

If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Core Engine: Selecting Your Buildings
The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.

You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
Never play your Barbarian Hut as the first card of the match.Protect your buildings at all costs.Stagger the spawn timers. Defensive Synergy and Spell Baiting
Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.

The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.
Hut TypeStrategic FunctionThe GeometryGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge The War of Attrition
It requires immense patience and precise building geometry.

They will run out of spells long before you run out of troops.

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